

Ninja edit: they've also worked with some developers to put out select games as freeware, with the files on their site, you can get 11 games for free here, as well as extra files to add support for features on games that aren't free, like versions of the Broken Sword series cutscenes for older versions, or the subtitle files for Blade Runner.Kathy Rain: Director's Cut is a re-imagining of the classic 2016 point-and-click detective mystery set in the '90s.

The amount of work this piece of software has gotten, entirely volunteer and free is mindboggling, and I wanna shout out this 20th anniversary update as I'm certain there's people who haven't heard of it before. If you're willing to poke around you can set up their MT-32 emulation, add midi soundfonts, or fan made midi-rerecordings to get the best possible version of each game. Their auto tagging system for games often finds alternate versions of games included in GOG/Steam downloads and can add those for you, and certain games have mods, like the Monkey Island 1 and 2 Talkie Editions, (and for Monkey 1 the further mod of adding in Monkey Island 3 style music). With this new update, I can run the earliest text adventure game, Colossal Cave Adventure (1977) and a new release AGS game (Strangeland, 2021) as well as nearly every game important to game and adventure game history in between. I personally just buy/download whatever supported games from Steam/GOG/etc, pull the files I need into a central ScummVM folder, and point ScummVM at that. Each game is running natively, updated to run on any modern operating system, as well as more obscure ones such as a full port for the Dreamcast, Vita, and DS. What I find so cool about ScummVM is its not an emulator, each game supported by it has to be implemented by hand by a dedicated team of volunteer programmers who reverse engineer the whole game engine from scratch. Oh and they support a few RPGS such as a few Ultima games, and some of the early Might and Magic games. This is on top of the last major update which folds in nearly every text adventure engine support (this adds yet another engine, Glulxe). The biggest is incorporating ResidualVM, the 3D game only side project fully into ScummVM, adding support for it's 4 games: Grim Fandango, Escape From Monkey Island, Myst 3, and The Longest Journey (plus the ResidualVM exclusive The Longest Journey AI upscaling mod), as well as support for the Adventure Game Studio engine, which powers pretty much all recent indie point and click games such as The Blackwell series, Gemini Rue, Kathy Rain, and a couple hundred/thousand other games. ScummVM, one of the coolest open source projects of all time just got it's 20 year anniversary update which folds in a lot of development threads that have been works in progress for years.

Haven't seen a thread about this so I figured I'd make one:
